

There are three tiers of ilvls, each with a clearly defined maximum number of sockets. The idea that it's between 1 and the maximum number of sockets isn't correct.

That means all white tower shields, regardless of level, gets 3 sockets from Larzuk. In the case of tower shields, this would be 3/3/3. White items will get the maximum they can have when Larzuk punches holes in them. Bucklers, defenders and some daggers and wands have a maximum of 1 socket, so they won't get 2 from Larzuk. Magic items will, as said, only get 1-2 sockets, randomly.

However, as tulwars can't have more than 2 sockets, that's what the Blade gets. The entry in UniqueItems.txt gives it 3 items. I often bring up the example of Blade of Ali Baba. So even if you had a way to give an item 6 sockets, it'd really only get the maximum based on the caps. Now, these three caps take precedence over everything else. (My calculator displays the max sockets for items based on these caps). The only time this actually matters, IIRC, is with sorceress orbs all others already have a low enough maximum that the item size doesn't matter. An item cannot have more sockets than the number of spaces it takes up in the inventory. The third cap is based on the size of the item. This means that, even if you had a shield that could have 4 sockets, it can't actually have 4 sockets unless it has ilvl 40+. shields, swords, amazon bows), there's a maximum number of sockets it can have for ilvls 1-24, a maximum for ilvls 25-39 and a maximum for ilvsl 40+. That means no tower shield will ever have more than 3 sockets.Īnother cap is based on the ilvl and item type. For example, tower shields have a maximum of 3. Every base item has a maximum number of sockets associated with it in weapons.txt or armors.txt. There are three caps on the number of sockets an item can have. The ilvl thing needs more explaining, I think.
